The interventions on the abandoned industrial areas of the first industrialization are strategic opportunities to provide the cities with new services close to the historical centers and to create new infrastructures of territorial rank.
Disused areas can become, from places of urban degradation and social danger, centers for the revival of employment and the life of the city. In any case, it is essential that the project induces the use of new settlements for the longest possible time in the day, through the provision of the widest functionality.
It's fundamental to to connect this areas with cycle and pedestrian path and public transport to facilitate the presence of users of all categories and ages.
Gabbiani & Associati is part of a research, studying a new 4D building system.
Our research started from the study of the "shelters" of the nomadic populations, "mobile homes" par excellence, suggestions coming from apparently distant places and worlds.
The idea represents an ephemeral transportable throughout the world, a cocoon of a silkworm, a "cell" that can be assembled and adapted to the needs and the climatic and geographical aspects of the territory.
Designed to reconcile different situations, from simple homes, to hosting information and communication technology centers with satellite connectivity and broadband frequencies, the cell allows interesting applications in telemedicine, e-learning and e-governance capable of guaranteeing high assistance and specify, as if it were a modern caravanserai.
With a surface of 40 square meters and a height of 7 m, the cell is earthquake-resistant and can be floated. The structure, fast and easy to assemble, is made of wood, glass and photovoltaic modules.
Design for All is a philosophy and a continuous experimentation and challenge to consider human diversity, social inclusion and equality as an opportunity for a good project.
Designing for everyone means expanding the number of possible users of a product or a system, means increasing the offer, expanding the market and making the project sustainable.
Designing places and products that are friendly, that make themselves understood, that can be used, that actually invite them to use them to make everyone more free, means learn to listen to the many different actors external to the design process, and consider that the life of an artifact it begins with its use.